Old Punk Rock Guy
I'm working on the textures for this guy. the title of this composition will be "Punk's Not Dead I Know! (but it's really freakin' old)".Still have to create specularity maps as well as improve the...
View Articlenearly there
Here's an update to my 80 year old punk rock guy. Almost done, just need to paint some spec maps, add eyelashes, and maybe a little accessories.Click on the image to enlarge:
View ArticleSIGGRAPH 08 LA
I will be at SIGGRAPH on and off in LA next week. Look for me at the Wiley booth on Wednesday morning at around 10:30. I'll also be at all the science nerd related Birds of a Feather meetings - one is...
View ArticleBlogging from SIGGRAPH
I'ts been a fun siggraph so far. I went to the Grindhouse Maya master class - very cool stuff I can't wait to try out. Autodesk is dominating, Pixologic has a great booth and a solid crowd. Side FX is...
View ArticleHappy Joe Strummer Day
Its Joe Strummer's birthday, happy birthday Uncle Joe, we miss you!Its also the second anniversary of the arrival of my Boxx machine - still rendering away.Go listen to The Clash when you get a chance...
View ArticleBless this mess
ah yes, after a long few weeks of working at home I've got a real mess going. Check out the new toys in these two images of my home office - a 12" cintiq, Freedom of Teach Models, lots of computers and...
View ArticleI can't hold my tongue any longer...
I must speak. This issue is too important and it has been ignored for too long. Look coffee workers, barristas, slaves to the steam handle and blender, making a decent ice blended mocha with soy is not...
View Articlesmall update
Here are a few odds and ends I've been working on...The greenman model:A generic female head started in Maya:And a space suit I've been working on in Maya 2009:Original design for the space suit was...
View ArticleMaya 2009 WTF? Case Number 1
OK, I'm starting a new feature on my site designed to help Maya users (and eventually ZBrush users) with those annoying head scratching problems that are poorly documented (or they are well documented...
View ArticleMaya 2009 WTF? Case Number 2
Maya WTF? Case Number 2: nCloth simulation grinds to a halt after you make an nCacheProblem: You have a scene with one or more nCloth objects all simulatin' like crazy. So you figure you'll create an...
View ArticleMaya 2009 WTF? Case Number 3
Maya 2009 WTF? Case Number 3: MIA Materials + HDRI = YuckProblem: You're out with your friends one night, having a good time, maybe a few drinks, inhibitions are relaxed. Suddenly one of your friends...
View ArticleJoe the Coonhound
Meet Joe the Coonhound...He's the newest edition to our house. Named after Joe (the) Strummer (NOT Joe the Plumber! he's an idiot). Joe is a rescued Blue Tick Coonhound, he's a great guy but a little...
View ArticleAutodesk Acquires XSI
The best parts of this new arrangement: - Less competition among 3D developers means less incentive to create new features that work yaaaaay! - Now the Autodesk User Group meetings at SIGGRAPH will be...
View ArticleMust have gotten a toenail caught in my throat!
My pumpkin for this year is.....Marshie!!!for more information watch this informative video
View ArticleObama
"Lord, there goes Martin Luther KingNotice how the door closes when the chimes of freedom ringI hear what you're saying, I hear what he's sayingIs what was true now no longer so-J. StrummerIt's a great...
View ArticleMastering Maya 2009
My next book is available for preorder on Amazon.com. Check it out: Mastering Maya 2009.This book covers almost all aspects of Maya 2009 and is aimed at helping you achieve professional quality...
View ArticleLynda.com Essential ZBrush 3 training online now!
yaay! The Essential ZBrush 3.1 course I created for Lynda.com is now available on line! Check it out. Example movies are available for free.Check it out...
View ArticleActual artwork
Here;s a sneak peak at the covert art I'm working on for Mastering Maya 2009. Some ZBrush and a teensy bit of Phsop/Painter but its 90% Maya 2009. Click on the image to see the whole thing.I may do a...
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